BRINGING PEOPLE TOGETHER THROUGH REMARKABLE, PLAYER-CENTRIC GAMING EXPERIENCES
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About Us
Founded in 2020 and headquartered in Cyprus, Apella Games is a humble, yet hungry assembly of passionate video game industry veterans.
Our mission is simple: create impactful, kick-ass F2P games across PC and Consoles.
We're all about cross-generational, cross-platform fun, and combining accessibility with a depth of mechanics that can be discovered and mastered. We keep it gameplay-first, yet understand the importance of building captivating worlds to dive into, and characters to embody.
We're looking for talented individuals that make things happen - passionate go-getters ready to help us deliver these experiences to the players, and have fun while doing so.
Fully embracing work-from-home, we're currently hiring across key positions within both the Publishing and Development Team.
We believe in
Cross-generational, and cross-platform fun
Gameplay-first titles featuring captivating worlds to dive into
Breaking clichés through the power of disruptive design
Meet the team
Aleksandra Rudis
CEO, Founder
Lithuania
Markus Schill
Head of Publishing
Cyprus
Bogdan Grishin
Publishing Director
Czech Republic
Alexandros Logvinou
Development Director
Cyprus
Roman Nesin
Art Director
Ukraine
Sasha Papazoff
Community Manager
Cyprus
Richard Khoo
Creative Adviser
USA
Anthony Lapshin
Lead Technical Producer
Cyprus
Anton Tokarev
Development Producer
Cyprus
Alexandros Mitsis
Narrative, Game Designer
Cyprus
Our Games
Rite of Titans - free-to-play hero-centric 3v3 action game
Master the moves and outplay your rivals in an epic, fast-paced hybrid of arcade sports and ability-based competition. See you in the arena
Join us!
Responsibilities
Under lead/senior team member supervision you will:
Develop and maintain the systems and tools necessary to implement gameplay features
Prototype new gameplay features
Write clear, maintainable, scalable, and highly functional code
Test, debug, profile and optimize implementations
Actively attend code review
Requirements
2+ years of experience as a game development engineer, UE4 developer, or comparative role;
Proficiency in C++;
Strong computer science foundation, good math and physics knowledge;
Intermediate and above English level;
Ability to collaborate and work well with other disciplines;
Good to have
Experience in developing networked games
Responsibilities
Implement, optimize and debug crucial systems in Unreal Engine;
Maintain the structural integrity of the code architecture and technical design;
Identify performance bottlenecks and possible solutions;
Write clear, maintainable, scalable, and highly functional code;
Requirements
5+ years of experience as a game development engineer, UE4 developer, or comparative role with 2+ years of experience in a Senior or Lead position;
Excellent problem-solving and analytic skills;
Proficiency in C++;
Good general knowledge of all areas of real-time interactive software development, including 3D real-time rendering, collisions & physics systems, networking, artificial intelligence, animation, audio, gameplay logic, and user interfaces;
Strong computer science foundation, good math and physics knowledge;
Extensive experience and a passion for performance analysis and code optimization;
Intermediate and above English level;
Good to have
Console development experience;
Responsibilities
Implement, optimize and debug crucial systems in Unreal Engine;
Spearhead development of game client/server;
Maintain the structural integrity of the code architecture and technical design;
Produce specifications and determine implementation and operation feasibility;
Provide technical and/or team leadership and assume overall accountability for a successful implementation phase;
Partner with the production staff and the rest of the leadership team for milestone planning and tracking development progress;
Requirements
5+ years of experience as a game development engineer, UE4 developer, or comparative role with 2+ years of experience in a Senior or Lead position;
Excellent problem-solving and analytic skills;
Proficiency in C++;
Good general knowledge of all areas of real-time interactive software development, including 3D real-time rendering, collisions & physics systems, networking, artificial intelligence, animation, audio, gameplay logic, and user interfaces;
Strong computer science foundation, good math and physics knowledge;
Extensive experience and a passion for performance analysis and code optimization;
Intermediate and above English level;
Ability to collaborate and work well with other disciplines;
Proven ability to grow, guide, inspire, and lead growing development/engineering teams;
Good to have
Console development experience;
Responsibilities:
Use your Python/Lua/Max/Mel scripting skills to develop and improve tools based on workflow and visual targets
Bridge the Art and Engineering teams to integrate and optimize art tools and graphic features
Document and educate artists on tool usage and best practices
Research and integrate new technology into art production methods
Help conquer complex animation and visual effect content challenges
Integrate and set up art resources for game use
Requirements:
Prior experience with Unreal Engine, preferable Unreal 4
Prior experience using Max/Mel/Lua/Python or similar scripting tools to create tools that meet the needs of a team of artists
An ability to listen to artists, understand their needs with regards to tools and translate this into actionable technical specifications
Experience supporting an art team working on a major PC/console release
A background that demonstrates a well-rounded understanding of game art production and a desire to continually deliver best-in-class tools for artists
An ability to thoroughly and accurately document tools and processes in a manner that artists will be able to easily understand